Hi there. My name is

Tanpreet Dhani

I'm a psychology-driven emerging UX/UI designer who loves a good challenge. I blend insight into human behaviour with clean, intuitive design to create experiences that connect on both cognitive and emotional levels.

Recent work

Click on the cards to find out more.

Softwares

figma
Figma
photoshop
Adobe Photoshop
illustrator
Adobe Illustrator
miro
Miro
trello
Trello
github
Github
vs code
VS Code
hotjar
Hotjar
hotjar
After Effects

My Skills

Qualitative and Quatitative Research

User Research and Testing

User-centered Design

Wireframing

Prototyping and Interaction Design

Responsive Design

Acessibility Design

Design Documention

Good HTML and CSS Knowledge

Good JavaScript Knowledge

Visual Design

Excellent Relationship Building

Excellent Time Management and Prioritisation

Attention to Detail

Active Listening and Feedback Incorporation

Teamwork

Adaptability

Acessibility Design

Good Conflict Resolution

Problem Solving

Positivity and Open-Minded

Click on the arrows to find out more about my skills

User-centered Design

With experience working as a UX/UI designer in a fast-paced start-up environment, EasyFits, I've taken features from concept through to lauch, conducting various rounds of varied user research to designing high-fidelity iterfaces. Paying close attention to scalable design systems and good accessibility standards across web and product experiences. I was able to translate ambigious findings into clear patterns, as well as working closely with developers and egineers to bridege the gap between concept and code, ensuring what is designed is not only asthetically pleasing but also feasible and performative to fit user needs and business goals.

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Visual Design

My work is grounded in strong visual design-principles: typography, layout, colour and information architecture, while playing close attention to brand guidlines and maintaining consistency across pages and content. For instance, the current brand guidlines set for EasyFits, as shown in the case studies above, I supported in estabilishing those guidlines in collaboration with leadership.

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Prototyping and Interaction Design

I bring ideas to life through thoughtful prototyping and interaction design using platform such as Figma and Adobe Suit. This means shaping how a product feels to use — from the flow of each screen to the micro-interactions that guide users effortlessly through a task. I create wireframes, interactive prototypes, and behaviour patterns that let teams test, refine, and validate concepts early. My focus is always on clarity, usability, and designing interactions that feel intuitive, responsive, and human.

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Adabtable and Flexibility

I adapt quickly to new challenges, tools, and project needs. Whether requirements shift, timelines tighten, or priorities change, I stay focused and responsive. For example, I was tasked with creating EasyFits' demo video, and with basic knowledge of Adobe After Effects and Premiere Pro, I was able to successfully plan and create an entire video, which was presented at a tech conference and later added to the website. Therefore, I’m comfortable exploring new ideas, adjusting direction, and collaborating across different teams to keep the design process moving smoothly.

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Teamwork

I thrive in collaborative environments where ideas are shared, challenged, and refined together. I communicate openly, listen actively, and work closely with developers and stakeholders to move projects forward and bridge gaps between design and technical contraints. My goal is always to create a space where the final product reflects the strength of the whole team.

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Conflict Resolution

I approach conflict with a calm, solution-focused minset. When challenges or disagreements arise, I work to undestand each perspective, clarify goals, and guide conversations towards common ground. I prioritise open communication, empathy, and contructive criticism so teams can move forward with strong collaboration. For example, at EasyFits one of our biggest challenges was misallignment in communication across teams during design handoffs. To improve collaboration, I proposed opening up our design files to the relevant teams so they could share their input directly. By encouraging everyone to leave comments and questions on the Figma wireframes, we created a more transparent workflow and ensured the final designs aligned with technical realities, user needs, and business goals.

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